Skip to content

KOTH (Framework)

KOTH (Framework) published on

About: King of the Hill is one of my favorite game modes for first person shooters. Since Skulltag doesn’t have an officially supported version of it, I decided to make my own. One problem: I hate (and am bad at) mapping, and that’s generally a huge part of King of the Hill game modes, since it’s almost always sector based. So I created an object based version, playable on any map, with none included. You summon the king object in any map (actor name “KingPoint”), or simply edit the map to have it spawn automatically (editor thing 22001). Oh yeah and it’s played through the deathmatch game mode.

(I really don’t think this will require a tutorial for anybody, but if you’re really lost on how to use this, just email me and I’ll help you get set up.)

Protip: If you’re editing a map to include the object, setting the tag of it will choose the king time limit (in seconds.)

Compatibility: Doom I or II, any map, Skulltag.

Download!