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Prop Hunt

Prop Hunt published on

About: Another new game mode, Prop Hunt, finally in Doom! If you’re unfamiliar with Prop Hunt, it’s a game mode with two teams, the hiders (props) and the seekers. The hiders are all different decorative objects that were already in Doom, while the seekers are marines with shotguns. The prop players run around and try to blend in. The seekers must differentiate against the prop players, and the real props. The seekers win by killing all the prop players, and the props win by surviving until the time runs out. Runs under Team Last Man Standing game mode.

Protip: When hosting this mod, please enable chasecam.

Compatibility: Doom I or II, Zandronum.


King of the Kill

King of the Kill published on

Finally, the official inaugural Zandronum mod from! Hope everyone enjoys it.

About: A new game mode where you win by being the first player to get a set number of kills in a row while being the “leader”. You become the leader by either achieving the first kill when there is no leader, or by killing the leader directly. The leader will receive full health, armor, and ammo for every frag he gets, and will also go slightly faster and jump slightly higher every time he frags someone. Played through deathmatch.

Protip: Don’t forget to set the pointlimit cvar to an actual value other than zero!

Compatibility: Doom I or II, Zandronum.


Bot Creator

Bot Creator published on

In the interest of digging up old relics of time, I present you my Skulltag Bot Creator program. Written in AutoHotkey a few months back, but never released because I was waiting for a more appropriate time. Since Skulltag is dead now, I guess it’s a Zandronum Bot Creator.

It should be pretty self-explanatory, except that you must keep a copy of 7z.exe in the same directory that you launch botcreator.exe from, or else it won’t work since it wouldn’t be able to create the PK3. (The required file is included in the botcreator download link anyway.)

Also, hooray for the first post in the Applications category! I’ve never really released an actual program before, so I often take for granted the fact that only I know exactly how everything works, and how to maneuver around certain bugs and things, but this program is simple enough that there shouldn’t be any bugs.

(View Source Code)

Nyan Cat

Nyan Cat published on

Here’s a little project I was working on over a year ago. I almost completely forgot about it. (Sorry the fad is out of date now…) After fixing a few things and wrapping it up, here it is. Keep in mind that this was made before Zandronum existed, so I still don’t have any official projects designed for it.

About: A sidescrolling-ish Nyan Cat game where you eat cake and burgers, while dodging poop… in space. Have fun.

Protip: Don’t forget to set up your controls.

Compatibility: Doom II with Skulltag(/Zandronum?). Oh, and you need to use the Software renderer. OpenGL makes it look like crap.