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KOTH (Framework)

KOTH (Framework) published on

About: King of the Hill is one of my favorite game modes for first person shooters. Since Skulltag doesn’t have an officially supported version of it, I decided to make my own. One problem: I hate (and am bad at) mapping, and that’s generally a huge part of King of the Hill game modes, since it’s almost always sector based. So I created an object based version, playable on any map, with none included. You summon the king object in any map (actor name “KingPoint”), or simply edit the map to have it spawn automatically (editor thing 22001). Oh yeah and it’s played through the deathmatch game mode.

Protip: If you’re editing a map to include the object, setting the tag of it will choose the king time limit (in seconds.)

Compatibility: Doom I or II, any map, Skulltag.



Extermination published on

About: Inspired by the abandoned Skulltag game mode of the same name. The goal is to kill all the monsters in the level in order to exit, rather than just rushing through the level and flipping the switch.

Protip: Pain Elementals are even more annoying than usual!

Compatibility: Skulltag, most likely ZDoom and others. Does NOT work with new monsters unless you modify it yourself. (Pretty trivial to do if you are the slightest bit familiar with DECORATE.)


Supershotgun (For Ultimate Doom)

Supershotgun (For Ultimate Doom) published on

About: The Doom II supershotgun sprites and sounds with just a snippet of DECORATE, and voilĂ ! Double barreled Ultimate Doom. Might seem a little out of place for just fighting imps and zombiemans though.

Protip: Good for any Doom I deathmatches.

Compatibility: Skulltag, probably everything else. Uhhhh, Doom I.