Display Opponent Health

About: This mod will output a player’s health whenever you look at them. The color of the health value will also be changed based on the amount of health remaining. This includes a good deal of customization options through the KEYCONF, CVARINFO, and MENUDEF features. (This works in co-op as well but that doesn’t seem as useful or interesting to me and it wasn’t my motivation for making this. It actually works on anything that has a TID, but this script only sets up TIDs for players.)

Protip: Type “doh_help” in the console to see a list of custom console variables to affect the output, or just go to the new “Display Opponent Health Options” submenu.

Compatibility: Primarily Zandronum, should work in GZDoom as well, although I haven’t tested.













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Spud HUD Version 2

(Original version)

About: A simplified non-obstructive HUD that contains only the bare essentials. This version removes the old fullscreen variant and instead the normal HUD now replaces Doom’s fullscreen HUD, leaving the default Doom statusbar intact.

Protip: Autload it. Always.

Compatibility: Pretty much any modern source port. And again, Doom or Doom II.

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Circles

Actually getting back into the groove of things here. A small project, but here it is nonetheless.

About: A single deathmatch map with a gimmicky design, inspired by Dr. Seuss. There is significant use of sector movement which cannot accurately be expressed in the screenshot, so keep that in mind.

Protip: Turn sv_infiniteammo on.

Compatibility: Doom II, Zandronum. (skulltag_data.pk3 required again for use of Minigun, Grenade Launcher, and Railgun.)

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Barrel of Fun

The end/start of another hiatus. Here’s another project, see you in a few months.

About: A new game mode, Barrel of Fun is a single player and co-op defense game. Monsters randomly spawn from all corners of the map and make their way to the center, where they target the single explosive barrel. If the monsters destroy the barrel, you lose. It is similar to invasion but doesn’t have different waves or any ending, and running away from the monsters is no longer a viable strategy.

Protip: Always keep your eye on the barrel, or a zombieman might slip through the cracks while you take on a revenant.

Compatibility: Doom II, Zandronum. (skulltag_data.pk3 required for use of Minigun, Grenade Launcher, and Railgun.)

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Prop Hunt

About: Another new game mode, Prop Hunt, finally in Doom! If you’re unfamiliar with Prop Hunt, it’s a game mode with two teams, the hiders (props) and the seekers. The hiders are all different decorative objects that were already in Doom, while the seekers are marines with shotguns. The prop players run around and try to blend in. The seekers must differentiate against the prop players, and the real props. The seekers win by killing all the prop players, and the props win by surviving until the time runs out. Runs under Team Last Man Standing game mode.

Protip: When hosting this mod, please enable chasecam.

Compatibility: Doom I or II, Zandronum.

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King of the Kill

Finally, the official inaugural Zandronum mod from Doom.co! Hope everyone enjoys it.

About: A new game mode where you win by being the first player to get a set number of kills in a row while being the “leader”. You become the leader by either achieving the first kill when there is no leader, or by killing the leader directly. The leader will receive full health, armor, and ammo for every frag he gets, and will also go slightly faster and jump slightly higher every time he frags someone. Played through deathmatch.

Protip: Don’t forget to set the pointlimit cvar to an actual value other than zero!

Compatibility: Doom I or II, Zandronum.

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Nyan Cat

Here’s a little project I was working on over a year ago. I almost completely forgot about it. (Sorry the fad is out of date now.) After fixing a few things and wrapping it up, here it is. Keep in mind that this was made before Zandronum existed, so I still don’t have any official projects designed for it.

About: A sidescrolling-ish Nyan Cat game where you eat cake and burgers, while dodging poop in space. Have fun.

Protip: Don’t forget to set up your controls.

Compatibility: Doom II with Skulltag(/Zandronum?). Oh, and you need to use the Software renderer. OpenGL makes it look like crap.

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Portal Gun

Oh so Zandronum 1.0 was released like a week ago or something, I’ll work on moving over to that soon. (This was only tested with Skulltag, not that it should make a difference.)

About: A portal gun for Doom. Works in multiplayer.

Protip: Don’t forget to set up your controls.

Compatibility: Doom I or II, Skulltag(/Zandronum). It also seems to work in ZDoom.

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Dots

Haven’t done one of these in a while… I’m still waiting for Zandronum’s first stable release. But I decided to whip this up last night, and it turned out pretty good. Right now it’ll run with the final version of Skulltag, so Zandronum compatibility shouldn’t be a problem.

About: A simple new game mode with one level. Run around the square room collecting dot orbs. For each orb you collect, a new projectile will randomly spawn and continually bounce around the room, along with the next dot orb. Get five orbs to refill your health, and then six more, then seven more from that amount, and so on. There is no end to the game, simply play until you die, and compete with high scores. (There is nothing stopping you from playing in deathmatch or coop, I suppose. But this is intended for single player.)

Protip: This was inspired by the flash game also titled DOTS. You can play it on both Not Doppler and Newgrounds.

Compatibility: Skulltag(/Zandronum). It also seems to work in ZDoom. Doom II.

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